20 4 / 2014

20 4 / 2014

naimane:

One day I’ll draw something exciting but today is not the day.

naimane:

One day I’ll draw something exciting but today is not the day.

(via aishaneko)

20 4 / 2014

realisticanatomy:

I just finished playing AC again few days ago. ah mann altair will alllllways be my favourite AC character. ALWAYS. Dedicated to the master assassin.

realisticanatomy:

I just finished playing AC again few days ago. ah mann altair will alllllways be my favourite AC character. ALWAYS. Dedicated to the master assassin.

(via fancymarquis)

20 4 / 2014

mabychan:

HAPPY EASTER! :D 
Human Bunnymund - Rise of the guardians 

mabychan:

HAPPY EASTER! :D 

Human Bunnymund - Rise of the guardians 

20 4 / 2014

13 4 / 2014

simonist:

Forest Interior tutorial by dpaint

Here is a way to organize the complex information of an interior forest. This will work no matter what your rendering style happens to be. Whether you are an impressionist painter like me or a realist, the basic building blocks for the picture are the same the only difference is how far you want to carry the finish. This photoshop demo is based on a traditional painting I did a while back.


The challenge is to arrange the information to give you the illusion of space where no horizon is apparent. Forest scenes work best when you use clearings to establish a foreground or middle ground to help divide space in the scene. It doesn’t matter if you are painting jungle or alpine forests the abstract qualities of design still apply.


It helps to visualize the anchor points of the composition first. These objects will have the most detail and can be flagged or spotlighted for greater effect. They will give your eye a place to go in the image allowing you to use areas of less detail as counterpoints.


I always start with large areas of color keyed to the average for that mass this helps to unify the shape. I set up the different layers and work between them to balance color value and shape. Once these are established to my liking I begin to develop and refine the painting adding interest as I go.

(via bleach-at-the-beach)

13 4 / 2014

giancarlovolpe:

grizandnorm:

Tuesday Tips SUPER WEEK - Push it!Clarity is probably the most important thing to think about at all time when boarding. Pushing your poses to an undeniable level of clarity will improve the clarity of the storytelling in general. Don’t leave space for uncertainty in posing out your characters. Your audience will be more engaged and entertained by the sequence.This is the last post for the Super Week. I hope you enjoyed it. Back on the regular schedule next week (Every Tuesday).Norm

What a great series.  Thanks for posting these!

giancarlovolpe:

grizandnorm:

Tuesday Tips SUPER WEEK - Push it!

Clarity is probably the most important thing to think about at all time when boarding. Pushing your poses to an undeniable level of clarity will improve the clarity of the storytelling in general. Don’t leave space for uncertainty in posing out your characters. Your audience will be more engaged and entertained by the sequence.

This is the last post for the Super Week. I hope you enjoyed it. Back on the regular schedule next week (Every Tuesday).

Norm

What a great series.  Thanks for posting these!

(via trixdraws)

12 4 / 2014

pointetothesky:

Alphonse Mucha

"Alfons Maria Mucha (Ivančice, 24 July 1860 – Prague, 14 July 1939), often known in English and French as Alphonse Mucha, was a Czech Art Nouveau painter and decorative artist, known best for his distinct style. He produced many paintings, illustrations, advertisements, postcards, and designs."

(Source: mysticjc, via vincecarters)

10 4 / 2014

xfreischutz:

I’d also like to add that this is common points for all mammals as well, except that instead of their knees bending backwards it’s more that the long part of their legs is actually equivalent to the flat of our feet, and what we call their paws are actually what our toes are.

hope this helps! ;; and I hope that’s what you meant, but hey — understanding what you’re drawing means you can stylize it better, yeah?

I’d also like to add that the body shape really depends on the life of the species — for example, those that have strong wings will have a more top-heavy shape { because of muscles }, but chickens are more bottom-heavy.

(via doctopus)

09 4 / 2014

fucktonofanatomyreferencesreborn:

An adequate fuck-ton of hood-like references.

[From various sources]